Town: Zdíhíhjalpèc Se

Zdíhíhjalpèc Se

Zdíhíhjalpèc Se
Example Tauric architecture.
StateTetbur Commune
ProvenceTstifur Region
RegionXa-52h Khěwil Maquis
Founded1446
Community LeaderElder Trênhêm Krazron Powellen Qíhgùru
Area4 km2 (1 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation236 m (774 ft)
Average Yearly Precipitation290 cm/y (114 in/y)
Population1172
Population Density293 people per km2 (1172 people per mi2)
Town AuraElven High Magic
Naming
Native nameZdíhíhjalpèc Se
PronunciationZdíhíh /ˈʤalpɛc/
Direct Translation[cube] [apology]
Translation[Not Yet Translated]

Zdíhíhjalpèc Se (Zdíhíh /ˈʤalpɛc/ [cube] [apology]) is a subtropical Town located in the Tstifur Region of the Tetbur Commune.

The name Zdíhíhjalpèc Se is derived from the Tauric language, as Zdíhíhjalpèc Se was founded by Trênhêm Krazron Powellen, who was culturaly Tauric.

Climate

Zdíhíhjalpèc Se has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 18°C (64°F). Zdíhíhjalpèc Se receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Zdíhíhjalpèc Se covers an area of nearly 4 km2 (1 mi2), and an average elevation of 236 m (774 ft) above sea level.

Overview

Zdíhíhjalpèc Se was founded durring the early 15th century in fall of the year 1446, by Trênhêm Krazron Powellen. The establishment of Zdíhíhjalpèc Se was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Trênhêm Krazron Powellen struck deals with nearby nations and communities to establish Zdíhíhjalpèc Se as a prison colony.

Zdíhíhjalpèc Se was built using the conventions of Tauric durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Zdíhíhjalpèc Se is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Zdíhíhjalpèc Se is buildings are arranged arrounded highly ordered system of restrictive paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. The town's bare minimum defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Right off the bat Zdíhíhjalpèc Se hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.

Civic Infrastructure

Zdíhíhjalpèc Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zdíhíhjalpèc Se.

Zdíhíhjalpèc Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zdíhíhjalpèc Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zdíhíhjalpèc Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zdíhíhjalpèc Se's public wards, blessings, and other arcane systems.

Zdíhíhjalpèc Se possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Zdíhíhjalpèc Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Zdíhíhjalpèc Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Zdíhíhjalpèc Se's garrison was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Zdíhíhjalpèc Se sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Ice Elemental, Small near Zdíhíhjalpèc Se are known to be quite timid.

Zdíhíhjalpèc Se's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Abjuration energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4734 m2
    • Cattle and Similar Creatures: 293
    • Poultry: 3516
    • Swine: 234
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 117

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 10
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 4
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

360 of Zdíhíhjalpèc Se's population work within a Foundational Occupation.

754 of Zdíhíhjalpèc Se's population do not work in a formal occupation, but do contribute to the local economy. 58 (5%) are noncontributers.

Points of Interest

Zdíhíhjalpèc Se is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Zdíhíhjalpèc Se sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Due to a magical anomaly, Zdíhíhjalpèc Se is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century Hate Mountain, an iconic vista located neare Zdíhíhjalpèc Se, proved to be volcanic when the mountain erupted. The eruption was isolated to the area around Zdíhíhjalpèc Se, which was swallowed in ash, lava flows, and pyroclastic gasses. Zdíhíhjalpèc Se lost 220 people, 185 livestock, and 68 buildings in the disaster. The event is forever remembered as the Day of Hate's Wrath.

History